![]() This process is just like we wanted, fully automated. When the model is exported the Paper Kit mathematically calculates the folding as an animation for use in the game. It is a set of python scripts that allow for a variety of folds to be attached to one another to form complex and intricate folding structures. The Paper Kit is a plugin for a 3D modeling tool called Modo. We simply call this editor ‘the Paper Kit”’. #Tengami game cant start how to#Phil used it as a basic for our pop-up editor and to figure out how to accurately calculate the paper folding. The book has a very systematic approach to making pop-ups and explains some of the basic maths behind it. ![]() This took him in total one year and only really fell into place when we found a book called ‘Pop Up – Design and Paper Mechanics’ by Duncan Birmingham. Phil Tossell was assigned the hard part, figuring out a way how we could digitally create pop-ups. One of the reasons for this was that it wasn’t possible to see the world in movement and the other, that often in games, 2D images do not have the same impact once transferred into 3D. While these kind of images were very useful for figuring out some initial questions about the level design and world construction, they were not helpful for establishing the art direction, which my colleague Ryo Agarie had begun to look into. The model was constructed following the rules of pop-up design and could be recreated in paper. The image above is of the first scenes I created in Blender. I stopped working with paper and began to mock-up 3D models in Blender. For example how do you build a folding castle or a Japanese shrine? And how do you construct a pop-up book that should be used in a video game? For two months I built schematic after schematic by hand, until I finally had a firm understanding of the topic and was able to express myself creatively with pop-ups. I was assigned to become an expert in paper-crafting, on order to answer questions that we had around world construction. ![]() We instantly knew that hand animating the pop-ups would be impossible and that we had to come up with a fully automated solution. All of this was further complicated by the fact that we were only 3 people on the team, and none of us was an animator. None of us had done any kind of significant paper-crafting since kindergarten. The big question for us was, how do we actually make digital pop-ups, especially since we didn't even know how to make them with paper. ![]()
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