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There were some big changes made in Below Zero to how crafting data is handled.īecause of that, we had to rediscover how to handle patching of craft data all over again.Īnd that means we also had to figure out a way to be able to keep SMLHelper moving forward on both games at the same time. What's the difference between this version and the one for the original Subnautica? Itĭoes nothing on its own, but is rather a "tool" to help other mods. That you can focus more on the mod's features you are developing. This library is basically allows you to easily communicate with the game so QModManager can make it, or you can make the folder yourself.) Your QMods folder doesn't exist, run the game at least once so that Drag-and-drop the "SMLHelper_BZ" folder into your QMods folder. Subnautica mods not showing archive#Open up the archive with WinRar or 7zip.Ĥ. They are very crucial inĭetermining how SMLHelper will add items into the game, and it is REQUIRED that they are not touched, especially if you don't know what you're doing!ģ. Ī library that helps you add items, models, sprites, etc into the game in a very easy way!īefore asking any questions, please read the FAQ!Īlso, DO NOT try to change the files in the Modding Helper folder, especially theįolders that contain the word "Cache".
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